Thursday, May 7, 2020

Lamentations of the Flame Princess – Better than Any Man, part 2

Bob                        The Referee
Me                          Hildigard, heavily armed lunch lady [Fighter]
Andrew                   Thilvos, 6’ tall blond wood elf [Elf]
Dave                        Otto, German bounty hunter with a mancatcher [Fighter]
and also Dieter, a Benedictine monk [Cleric]

Session Two

Despite many less dangerous, more secure options, we decide to head out to the Infinite Tower. Thilvos the Elf has an elf map with a cool landmark on it. Why WOULDN'T we?

It takes us a couple hours to get out there.

It's a big-ass cylindrical tower that's got a pond at the base. More of a drainage ditch, really. It's been sitting there for ages. The villagers aren't even sure where it came from. Scholars say that it's been here since the time of the Romans. There's a single stairway coming out of the water up to the only door. There are no windows. This thing is hugging a clifftop, so we could theoretically enter through the top?

We check out the top. It's about five stories up, so it takes us about an hour to scale the cliff. There's a six foot gap between the tower and the clifftop. Four spined adornments atop the tower make it resemble the beak of a giant leech. There's a trapdoor in the center of it. Hot damn.

We haul ourselves up the lip of the tower and Hildigard uses a crowbar to crank open the trap door. Success! We decide to venture down inside. The uppermost chamber is around 40' wide. It's all white, dilapidated stone.


Moreover, there's a trio of filthy peasants from yestercentury with garden tools talking to one another in a small semi-circle; they look up fearfully as we prop open the door. They start screaming in French.

Clearly, they are spies! One runs to the stairwell! Otto pursues with his mancatcher. Two attack Thilvos, and Hildigard shoots a man with a hoe with her short-bow. Thilvos stabs one of the Frenchmen with his spear and gets him right in the throat. Otto captures his target, but there's a dozen or so French peasants in the layer below.

We coup-de-grace the peasant in Otto's mancatcher, and then Otto takes up a tanking position on the staircase. Thilvos and Hildigard take two bow shots and fell two peasants. A peasant lunges at Otto with a gardening trowel, but his attack is deftly parried. They're fighting two-at-a-time against Otto, but Otto is an impenetrable fortress! Thilvos and Hildigard kill two more! Then Otto takes a mallet to the head and goes unconscious. Uh oh.

Close-quarter fighting on a 20' tall spiral staircase without railings?! METAL AF!


Little known fact: Frenchmen are even more blind at night than other men. You can sneak up on them quite easily, knock them out, and steal their eggs.

We kill eight Frenchmen before their morale breaks. Hildigard fireman-carries Otto out of the jaws of defeat and up into the open air. Thilvos loots a couple bodies on the way out:

Treasure: Silver cross necklace [100 sp] and a sack full of 4 coins. Gold with the image of the Emperor Claudius, worth 50 sp each.

We book it back to Neustadt am Main. Otto wakes up an hour or so into being fireman-carried by Hildigard. That wooden hammer hit to the head was brutal. He's gonna need to rest and recuperate. Back in town, we spend a gold coin and hire a new face: Deiter, the Cleric, a Benedictine monk at the monastery, who notices the cool cross we found and decides he needs more adventure in his life. We set up Otto in the local inn for some much needed bedrest.

We go back. There are 6 French peasants this time, waiting for us, waving trowels and shit. We open fire! We kill none of them before they rush back into the darkness. We create a little phalanx with Hildigard as the spearhead and the other two slingin' arrows, and proceed down into the dark. It isn't long before we meet another mob of Frenchmen.

Thilvos the Ready, his elven hair thrown behind him as though blown by an unseen breeze, knocks another arrow onto his bowstring. The reeking Frenchman before him gawks as the arrow flies directly to him striking at an 18 for 5 damage! The stunned frog stumbles back in shock, how could someone so beautiful be so deadly?

They attempt to press us back into the open space, pushing hard against her unbreakable shield. But they can't hurt her. Arrows thin their numbers until they break, and flee down the stairs into the murky gloom of the floor below. We pursue... but not until we've looted the bodies.

Treasure: 1400 sp, in a combination of coins across various mintings and cultures. Also, a weird dial with a graven face in the middle? 100 s.p.

Why are they so loaded? Hmm... The mystery deepens. We hear shouting from the rooms below, and so, we go exploring.

A door. We open it. There's nothing. Common storage. Utility items, but not a whole lot else. The noises from below intensify, but unfortunately, that's where we gotta call the session for tonight!

Tune in next time for the thrilling conclusion! Dahnt dahnt daaaaaaaaaa!


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