Last Saturday, a few of us played our first session of Forbidden Lands on Roll20.
Fun stuff. So far, I'm diggin' it. Anyway - here's the recap!
Fun stuff. So far, I'm diggin' it. Anyway - here's the recap!
Forbidden
Lands | Session 1, May 3rd 2020
I
am the Dwarf Rider, Harlgamaer
Harris
is playing a Halfling Soldier, Arland
Bird
is playing a Human Peddler, Orovald Shadwell
Willie is the DM (and also D”Than’y’yal the Elven Druid)
Willie is the DM (and also D”Than’y’yal the Elven Druid)
“Everything that isn’t a sword is irrelevant.”
–Arland’s Family Motto
Somewhere
along the plains of Moldena:
And
so it came to pass that Orovald was chased out of town for all his cheatin’ and
whorin’ and all-round indecent living, and now he’s forced to sell his goods in
the outer regions. Harl and Arlond are escorting him, and several other
merchants, as part of a caravan traveling from Lake Claye to a small village
along the Elya River.
One
morning along our journey, Harl goes foraging for water. Orovald accompanies
him, and Arland hunts. Harl is successful, but Orovald struggles to find herbs
and mushrooms, and is attacked by a feral cat. He flees for his life. Arland
kills a big fat rabbit and brings it back to the caravan for lunch. It’s a
pretty good morning. We break for lunch, then press on with some good hiking in
the afternoon.
Some
of our grain turns out to be bad. Our food stores lessen. Orovald regales the
camp with tales of his encounter with six mountain lions, and the other folks
in camp are so entertained that they tip us all with some of the better
foodstuffs. Arland catches a fish from the nearby river, and Harl rides around
on his goat for an hour or so, scouting ahead.
And
it’s a good thing he did! A crimson mist floats above the ground, out in the
distance – a Blood Mist!
Harl
cuts his thumb just enough to catch the mist’s attention and leads it on a wild
goose chase, well away from the camp. Blood mists are no joke. When a blood
mist subsumes you, it practically drives you insane. Some folks fall into a
rage, others into a catatonic state, but in all cases, its victims die in pain
and agony. Blood mists are a left-over from the demon wars that were fought a
thousand years ago.
Harl
rides back to camp with a smile on his face and a bandage on his thumb.
The
next morning, Arland and Harl go out to forage and hunt once more. Harl find
some vegetables, [+3 vegetables], and Arland hunts a fox. [5 meat, 2 pelt
total] Orovald haggles with the camp cook a little, and trades him a wet paper
bag full of butter for some of the good
rations, wink wink.
Harl
rides out ahead, and finds himself surrounded by gray-green scaly skinned lizardmen.
“Pigs… little ugly pigs… you speak!” Harl speaks. The lizardmen are out here
hunting long pigs. They’re not particularly interested in dwarf meat, and Harl
convinces them to scatter after a brief discussion on politics and better business
practices.
We
push on and arrive in the no-nonsense trading town of North Tersemnye, a place
known for its incredible fashions. There’s a famous song it’s mentioned in,
exactly once. Only a hundred or so people. Woods to the north, marshes to the
west, some saurians and elves populating the countryside. No one in town wears
shirts, but everyone wears broad brimmed hats and puffy pantaloons. We stay in
an inn that’s also a lumber mill. It sends some mixed signals.
Orovald
speaks with the militia commander, Olek, and learns that night worgs are
causing some problems for the townsfolk. Night worgs hate the light; now that
we take a closer look, the town’s watch-towers aren’t really watch-towers, they’re
huge signal fires on stilts. Fires burn constantly in North Tersemnye. Orovald
figures maybe we can do some good for the townsfolk…
At
a tavern called the Grumpy Man, there’s a fellow called Sergei that Orovald
wants to talk with. Harl is there. He saw an advertisement for bear stew, and
he’s sitting in a corner eating a whole plate of shredded bear poutine by
himself, and honestly, just loving life right now.
Harl
goes to find a stables for Buttercup, and finds, to his shock, that there aren’t
really any considerations made for draft animals in this village. He asks
around, curious as to how an medieval agrarian society should lack such
important commodities, and he gets this response:
“If
you have stables, you’ve got walls. If you’ve got walls, you’re making shadows.
If you have shadows, you have night worgs!”
Harl
inquires further. D”Than’y’yal tells him that Night Worgs are wolves blessed by
the Night Walker. Dangerous creatures! They travel from one shadow to the next,
and this town seems to live in constant fear of them.
D”Than’y’yal
– “Oh, to swing a sword instead of being so burdened by knowledge!”
We
ask a few more folks about these night worgs, but they’re a little tight-lipped
and superstitious. One of the townsfolk confesses, “We never had issues with ‘em,
until about four months ago. And actually… About five months ago, we had an
apprentice come through town. Sergei helped him go look for somethin’ but he
said it didn’t feel right. He turned back. I don’t know if it’s related, but…
Well, it doesn’t feel right, does it?”
Arland—Every
time I take my shirt off around strangers, I find out three or four of my
tattoos are super offensive. Different ones every time.
In
the morning, we’re woken by the sounds of lumber being sawed in the mill
attached the inn. Lots of shouting and banter, bright and early. Sergei’s out
back. He’s the inn’s cook. He’s making vegetable soup when Harl and friends
come to speak with him.
That
bear poutine was one of the best meals I’ve ever eaten!
We
are blessed to have them as an extreme nuisance in the forestry business.
I’m
interested in helping your town fix its night worg problem. People say you’re
the man I should speak to. Can you provide me with any leads?
“I
should hope that it isn’t true, but Tildiraz came to town five or six moons
ago, and he said that he needed help to get a weapon for his master. Something
something great powerful something something world threat, you know. Something
a wizard’s apprentice would say to get people interested in a fool’s errand. He
seemed genuine, but the more time I spent with him walking and talking… I’ve
lived in this area for most of my life, and Tildiraz somehow knew where an
underground chamber was that I’d never even considered being here, below my
feet. He didn’t do anything wrong, but he definitely didn’t warn us. After the
first trap went off, I said I was out. After that happened, I don’t know if he
succeeded or failed, but that’s when the evening wolves came for the first
time. It was such a sight! When they bit a person, they just froze. Not a drop
of blood left their body, but the bite turned gray and death set in soon after.
They fell to the ground. Usually, you think, “I’ve seen someone die before,”
but no. They just turned into darkness that seeped into the ground. It was
awful! We managed to kill one of them. And it was by divine grace. I was
carrying a lantern, and it didn’t like that. Hitting it with that lantern
seemed to hurt it more than the commander’s steel! But, the steel helped,
because the commander was the one who finished it off. That was one of the two
that I know of; I’m not sure if it lays about in the dungeon it prepared for
itself or if it just circles us, howling into the night. It makes me shiver just
thinking about the sounds.”
Where’s
the dungeon that Tildiraz uncovered?
“It’s
not more than a half-day southeast of here. It’s on the shores of the lake. If
you go into the marsh, you’ve gone too far. The first trap was a standard
swinging axe trap. Saw that cleave a man in half and I said nope.”
Do
you know where a fellow might buy some lamp oil?
“The
lord commander has decreed that there are to be no sales or discounts on lamp
oil while the crisis continues.”
Orovald
happens to have five small flasks of lamp oil in his inventory. With this in
mind, we concoct a plan to confront the night worgs in their lair. Orovald buys
a bear trap and a sling. Harl buys a metal chalice and two units of torches.
Arland sharpens his blade. Whatever happens next, we’re going to need sharp
blades.
And
a lot of luck.
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