Thursday, March 13, 2025

Turnip28 for Adepticon 2025

It's been a long time since I've posted anything. I blogged a lot during covid, and with the way things are going in the US right now, I might blog more regularly again. Writing a post, even if nobody ever reads or comments, is a form of meditation. And if someone does? Well, that's neat too.

It's a lovely evening. I'm about to hop online and play D&D with some friends, and I've spent the hour leading up to it making 40mm objective markers out of wood and miliput. What are these objectives for? Why, Turnip28 of course! I signed up to play in a small 8-person tournament at Adepticon in Milwaukee this year and I'm very much looking forward to it.

I've cobbled together a Leech Lovers Cult. Bob's FDM printer provided the miniatures, which are a hodge-podge of different sculpts printed at a lower resolution than I'd normally ask for, but which I really like for this project. The artifacting adds a grimy element to these that I love, and forced me to paint them all fast and loose. I completed this project, start to finish, in four days. 









Friday, December 2, 2022

A Return to Long Forgotten Rome

After a hiatus of 2 years and 8 months, we finally returned to Long Forgotten Rome. In the real world we'd experienced covid, George Floyd's murder, a worsening climate crisis, global supply chain disruption, Elon Musk purchasing Twitter, and a good chunk of the Russia-Ukraine war. For our characters, though, a mere six days had passed. Funny how time flies.

Finding our character sheets again was a minor miracle. We weren't entirely sure how much gold we had or what our work-in-progress queue was up to, but we made enough sense out of the scraps we still had to play a game.

The scenario was a fancy dinner at Octavius's estate. Octavius wanted us to mingle with the upper crust of Aquilea and to use our charms to impress upon them the severe nature of the Gallic threat. Octavius knew that he could raise a small army to defend the city, but it was insufficient: He could muster 5,000 soldiers, but the Gauls had anywhere from 9,000 to 15,000. If we wanted to survive, we'd need help.

It was a lot like this, only with boxed wine and DiGiorno's

For this session, I played Vorenius the Fighter. He was the only one of my characters with any sort of Charisma score, and he was also a native Aquilean. It seemed like a no-brainer. Dave played Septimus the Fighter and Dakota played Atemnus the Archer

Borrowing a page from Storybrewers, our DM assigned us three NPCs apiece. We were rewarded with bonus XP for our characters if our NPCs attained their goals also. I liked this mechanic. Once our characters were assigned and we had a chance to get familiar with them, we sat around chatting for the better part of five hours.  Our session didn't involve a single die roll. 

We were so immersed, in fact, that I took terrible notes. So I'll post the highlights and the outcomes here, just in case society collapses and we need to wait another year or two between sessions.

THE OPIS FAMILY
Ammulius Opis, young head of the Opis family, resigned from office with Octavius' blessing. His mother Herrenius insisted that he join the Stonehell expedition as a co-owner. However, Octavius refused. Instead, he offered him the position of Master of Horse for the upcoming defense of Aquilea, which Ammulius accepted.

THE DOMITIUS FAMILY
The Domitius family asked to meet the dwarves, and the dwarves made quite an impression. Tadia and Caprenius were fascinated by the treasures we'd wrested from Stonehell and offered their full support.

MATELLIUS
Matellius and Octavius came to an understanding. Matellius would accept lowered taxes and tarrifs, but Octavius would not reinstitute Mattelius's judges.

BONUS CASH: 29,000 silver (for a grand total of 56,874 s.p.)

BONUS TROOPS: 2,000 heavy infantry, 1,000 spearmen, 1,000 light infantry (for a grand total of 9,000 troops)

BONUS XP: Dave +60%, Dakota +65%, me +75%

Gwen, Macreus, & Vorenius spent 5,875 s.p. and collectively leveled up. Gwen took Control Weather as her spell for reaching Level 6.

Our group spent 31,600 s.p. to hire and equip 100 scouts. Each scout was armed with two javelins, a spear, light armor, and - of course - riding horse. The scouts were then sent to strategic points in the wilderness with instructions to report back to Stonehell. With any luck, we'll be able to attack the Gauls in the field before they can lay siege to Aquilea. How this all plays out will be a story for another time.





Monday, January 25, 2021

Final Fantasy XIV, Part 17 (Happy Dungeon Times)

December 1st – Chatted with the crew about life and stuff. Mostly we all hung out and decorated. Dope screenshots are the DPS Rankings. Bedroom furnishings are the new endgame content.

December 10th – So that bards and scholars may know of our deeds, here, then, is our accounting:

Aericka, Glock, Worf, Drippy, and Truffle traveled to the Dravanian hinterlands to explore ruins of the steel colossus Alexander, where it lay in a mountain lake like a slumbering, primordial god, siphoning the aether from all who dare approach it. Once inside, they discovered a horde of mechanical horrors from another time-stream, hungry for blood and insane with isolation. One false step would see the Owlbears torn from this universe and set adrift on the Sea of Time. Fortune smiled on us this day, for the combined might of these Warriors of Light was enough to stem the tide and banish the wrathful daemons who dwelt in the colossus’ heart… for now.


• Drippy bought a picture frame for an oil painting he picked up some months ago in Idyllshire, and hung it near the bathtub. It looks great. Really ties the room together.

Aericka, Glock, Worf, and Drippy had an impromptu dance party at Owlbear Manor and spent the better part of two hours emoting and taking screenshots.




• And Truffle got a really nice sweater. Very chic. We didn't take a picture of that, though.

January 24th and 25th – Glock introduced us to the Halls of the Dead. We rolled fresh new classes and got to work clearing dungeon levels. As of right now, Drippy is a level 32 White Mage. Also, Truffle and Worf introduced me to Treasure Dungeons, and Glock introduced me to Hunts. I think I logged a good 8+ hours of game time today!

I also healed and befriended a unicorn tonight, which is a statement I don't get to write in my journal very often. How magical.


I'm playing in bursts. A long day of gaming here, a night of raids and leveling dungeons there. I think this is the sweet spot for most MMOs. I've always been a 'drink from the firehose' kind of player, so it's taken me... what, over a year to get here? Huh. Maybe I'm mellowing out? Finding my groove? Who knows? WHO CARES? I've got dungeons to delve and unicorns to tame. I ain't got time for pensive reflection. WARRIORS OF LIGHT, WE RIDE!

Tuesday, December 8, 2020

Brigandine & Bullshit Playtest - Session 1

KEEP ON THE BORDERLANDS

Bob’s GMing obviously

Willie’s playing DARCY + KAGE (Warrior + Thief)

I’m playing VERNER + ZASSOS (Cleric + Magic-User)

Dakota’s playing BURT + GYORN (Warriors)

Somewhere in the nation of Lyturk – right along the edge, in fact – lay the Keep on the Borderlands. We’ve come to explore the nearby Caves of Chaos along with twenty-five or so folks as part of a caravan.  We introduce ourselves and make small talk, discussing our plans for the days ahead.

Rumors.

1. Entryway to the lair of a great lich, who knew the secrets of life and death. Ancient scrolls worth thousands of gold! (Zassos)

2. A great maggot lives in the ground, and its milk can grant everlasting life. (Verner)

3. A well-paying, anonymous stranger said someone was planning to build another set of fortifications out here. That would end poorly for some local nobles whose lands would be seized by the king, should the king decide to go through with this… Wealthy. Local. Nobles. (Burt)

4. There’re good heavy oaks out here in the wilderness. You can make a ton of money chopping down trees and selling the hardwood. Some of those trees might be part of druidic groves, though. (Gyorn)

5. The Keep is well-known as a place for would-be adventurers to make a living. There are constant issues with monsters, especially this close to the river. Plenty of monsters to fight for a bounty! (Darcy & Kage)

 

Gyorn meets an old friend, a blacksmith, whom he remembers from his time serving in the Legion. His friend tells him that some orcs attacked a caravan recently and stole a real quantity of steel. He’d pay well for its return. He suspects that the orcs came from the Caves of Chaos.

 

“Ill tell ya what,” the blacksmith says. “The Innkeeper, old Johan, owes me a favor. How’s this sound: I can guarantee you and your compatriots a full three weeks room and board if you get my steel back. Help you get started out here. And some extra gold, of course. Not gonna leave you hangin’ without any money. How’s this sound: I’ll give you and everyone who comes back 100 gold apiece if you bring back the bar stock? Sound fair?”

 

We say yes, that sounds eminently fair. We are overjoyed to envision the blacksmith shaking down the child he paid 2 gold coins to post his job offering for him, now that we’ve accepted it.

 

We check out the other buildings, and we’re fairly impressed. Some of the guards carry magic weapons. Some of the traders’ goods are blades proof marked from the forges of Zazu; good Hyperborean steel. Smoked meats in the tavern. A windowless guild hall with a secret knock required to get in. (Zassos writes down the knock). This place is intriguing.

 

Lord Grundy rules the keep. He’s a war hero from a 20-year-old conflict, and now he’s a castellan. The Keep’s rules forbid walking around with weapons untied or casting spells within the walls, and they punish folk with exile or hanging, generally.

 

At the tavern, we notice that they’re serving fruit that’s out of season, but it’s remarkably fresh. It’s noteworthy, as we suspect druidic magic. The bark tea is piney and delightful. Burt smokes his pipe. Darcy eats a nice meal of roast pheasant and pudding. It’s a fine night.

 

We notice a couple odd folks in the tavern…

A skunk-trapper. A fur-covered man with 15 wooden mugs containing various drinks. He smells like a dead animal.

There are a pair of staffed and hooded long-bearded wizard or druid types speaking in hushed tones over some sort of parchment in the corner, glancing at everyone furtively.

A swaggering caravan-master who seems quite content to sit in the corner and smoke.

 

Kage looks over at the wizards, and strolls past nonchalantly… (THIEF ABILITY) He notices a strange drawing of a standing stone with a tree and an eye and a fang drawn over it. It’s in a language he doesn’t comprehend, but it’s very interesting.

 

Zassos and Verner believe the language might be Druidic. The standing stone is telling – we’re not sure what it’s about, but runestones aren’t uncommon in the wilds. In some places, they’re not uncommon in towns. But we’re not aware of any nearby rune stones. Why these two men out in the middle of nowhere would be so furiously talking about this – and under such secrecy – raises a lot more questions.

 

But we decide those questions will need to be answered another time. We decide to retire early, get a good night’s sleep, and prepare for tomorrow’s expedition.

 

The next morning, we set off for the Caves of Chaos! But not until after breakfast. We wake up with some wine and some small beer, a bit of bark tea, and a plate full of eggs. Then we gather our gear and head out.

 

The Caves of Chaos are only about two miles down the road. We make our way to the first cave on the northern part of the ravine, and immediately spot the remains of the caravan the orcs sacked.

 


Inside. Darkness. Zassos lights a lantern. We see heads on spikes. Darkness coming from the left (west), so we go west. It lights up pretty damn far into the room on the right as well, and reveals quite the cave complex. We hear guttural language, and orcs approach us quickly. A fight!

 

Zassos throws a dagger and it connects with a burly orc, but it bounces off his armor. An orc chucks a spear at Gyorn, and impales him for 6 damage! Ouch! Burt responds with a 1+6+6 and rolls 9 damage, slaying the vile creature. We ask: Can you use POA on ranged weapons and on melee weapons on the same round?

 

Gyorn has a reach weapon (pike), and Darcy’s in melee, and since they both have heavy armor, they roll really hot and send this orc on a one-way trip to Fucked City. Darcy does 9 damage and Gyorn does 3. The orc dies.

 

Zassos moves so that his compatriots can reform their ranks. We ask: Can we move through friendlies? We say yes. Kage moves in and fills the gap left by Zassos, so he can use his bow next turn. Burt rolls hot, uses his Points of Advantage to get 2 spite and a hit, and kills another orc. Darcy goes apeshit and gets 6+6+6 and deals 21 damage to the poor little bastard.

 

We learn, definitively, that three level 3 characters can beat up four level 1 orcs.

 

From further down the hall, we hear sounds of panic, and the orcs cry out that the hobgoblins are attacking again! (Zassos knows Orcish). They sound the alarm, and another wave of orcs crashes into us.

 


They’re armed with handaxes and swords. I took screenshots to describe our movement, because there are a fuckton of orcs. Essentially, the warriors are rolling their full dice allotment and killing an orc every turn, and everyone else is moving into an advantageous tactical position and waiting for an opportunity.

 

Zassos starts casting a Fireball spell. We ask: Do allies grant cover? Bob says: Underground, they do.

Does a bow do spite damage on 1 or 2? Bob says: No, even though it’s a 2 handed weapon.

 

The Warriors have a really stellar turn and manage to straight-up nuke some orcs just using their Spite damage. It’s beautiful to watch.

 




Zassos’s Fireball goes off, killing the target and singing several orcs, but it’s more of a frag grenade than a supernova. A couple orcs die horribly, a couple take a bit of concussive force, and one or two are just fine. Naturally, when Zassos initiative comes up again, he declares he’s casting another Fireball.

 

Darcy “tags” an orc with 12” of wood and steel, and… yeah, he dies.

 

Darcy and Gyorn each get in with their two-handed weapons and, once again, murder an orc entirely with Spite.

 

Gyorn: “I won’t roll a die. You’ll just take 5 damage.”

 

Zassos’ second fireball kills two more orcs and throws a Spite damage on the last remaining orc warrior. That last remaining orc falls quicky to Gyorn and Darcy’s combined assault, and in about 2 minutes, we’ve slain a dozen of the filthy creatures. Victory!

 

We explore the big ol’ room in front of us. We encounter 18 female orcs and 9 young’ns cowering in the north-west corner. There’s also a cowardly old orc who rang the alarm bell. Zassos gives them a chastising speech, telling them that this only happened to them because they stole from the Keep on the Borderlands before telling them all to skedaddle and never come back. He asks for the name of the orcs’ leader, and where he might be found, and they say:

 

“Kargrak. Up the tunnel, that way!”

 

Before they exit the caves in a panic.

 

We stealthily approach a chamber wherein we suspect Kargark to be holed up. There’s a rope loop on the door, and voices whispering from the other side. Burt does a 3-2-1 and bursts open the door, revealing a big nasty brute and a pair of warriors, as well as their panicking orc-wives.

 

Zassos throws a bucket full of butterfly knives and slays one of the armored orcs. Verner moves to make room for better combatants; Kage trains his bow on an unopened door, just in case. Burt holds his ground in the entryway, and whom we assume to be Kargark moves to confront him. Darcy pulls out her javelins and gets ready for an ambush or the sounds of horrible human death up ahead.


Kargark rolls 4 dice and gets 1 hit on Burt. Burt rolls 3 dice and gets 1 strike, and Gyorn rolls and hits 3 times. Gyorn’s dice are hot, and he gets 18 damage on Kargark with a beautiful strike, felling him instantly. VICTORY!

 

There’s one more room to search, and piled along the north wall are bars and bars and bars of steel ingots. Wow. That entire wagon must’ve been full of this stuff. This’ll take a couple of trips at least, and there are weapons here. 3 shields, 17 spears, and 2 battleaxes in excellent condition and in excellent quality. Nonmagical, but there’s a crossbow and 60 bolts here, too. Crates and clothing and stuff here, too, but none of it is as dope as the steel stock.

 

Kargark had a cool mace, and when Darcy picks it up, she’s like, WHOA, it’s a +1 mace! A +1 mace provides +1 Point of Advantage in this system, which is neat. We also find some gold and silver pieces, and a ring as well. The ring’s got a finely cut gem in it, and it’s probably worth a couple hundred gold crowns. Neato.

 

Kage runs back to the Keep and fetches a horse, then rides it out, and we’re able to bring back the steel using the remains of the beat-up, battle-damaged wagon that it was stolen from. Woo-hoo! Once we bring back the goods, we find the blacksmith – whose name is Mark – and he pays us all a bunch of money and we live happily ever after, or at least until next Tuesday.


Tuesday, December 1, 2020

Final Fantasy XIV, part 16 (The Winds of Winter)

 

The winds of winter blow cold, and once more I return to Eorzea. What’s changed?

Flying mounts work in A Realm Reborn now, which is dope. It’s a whole new world to explore.

The Owlbears bought a Guild Hall or whatever you call it, a Free Company mansion, and they also bought a submarine and an airship, because of course they did

I apparently had 1.8 million gil just hangin’ out in the bank. My retainers did good at the auction house while I was gone!

Not gonna lie, logging in Limsa Lomisa after taking six months off was like logging in again for the first time. I couldn’t parse anything. Absolute chaos. But at least I’m a 65th level Warrior now. I don’t have to kill six Ladybugs or whatever before I can “axe attack,” I can slap my keyboard like I’m playing the bongos and watch as my enemies melt.

 Picking up where I left off, the Main Story Quest had me playing tag with a cute little kobold, which was silly and light hearted and had me thinking, “Oh, ok, this isn’t so complex.” And then the game said, “Now, go fight Titan on Hard,” which, wow, that’s a rough way to come back. Oh, and on top of that, the cute game of kobold hide-and-seek led to a gut-wrenching, heart-breaking story about the agony of grief that I simply did not see coming. 




I mean, it was a very good story, but when you’re expecting a sip of citrus soda and you get a mouthful of dark lager instead, it causes something of an adverse reaction. 

So, I decided I already need a break from the Main Story Quest and spent the rest of the session decorating my house. The group’s down to Aericka, Glock, Truffle, and Worfina; everyone was on but Truffle, so naturally, we spent about half-an-hour fucking around with the group pose features. Oh, yeah: 

● Screenshots didn’t just get an update, they got cosmetic surgery and an inheritance check.

 This is so dumb, I fucking love it.



That Vanu Vanu is Glock, who is a legend on Goblin now. He's kept busy. Level 80 across the board in all crafting classes, which blows my mind.  Once I finish leveling up Interior Decorator to 80, I'm gonna hafta try Carpentry again. I mean, I think I started off at 70: Look at this phenomenal interior:


C'est chique. GoD dAmN I <3 FiNaL FaNtAsY hahaha

Wednesday, November 11, 2020

November Snows

This has surely been a strange and ominous year. In the midst of it, though, I've had a chance to play some games: Let's reflect! I've written about

Chainmail
Dungeons & Dragons 5th Edition
Final Fantasy XIV
Forbidden Lands
Lamentations of the Flame Princess
Pathfinder
Savage Worlds
Starfinder
Swords & Wizardry

On this blog, and I've also had an opportunity to get into:

De Bellis Antiquitatis (DBA)
Frostgrave
Saga: Age of Magic
Saga: Age of Vikings
Warhammer 40,000

Plus a few scattered board games and video games here and there.

Crusader Kings III
Darkest Dungeon
Neverwinter Nights Enhanced Edition
Sea of Thieves
Terraria

Not too shabby. And if the world outside my walls is going to be plague-ridden forever, well, I'm excited to find out what games I'll play in 2021. Until my comeuppance arrives, Masque of the Red Death-style, I will keep rolling dice with my fellow survivors. Yes, 90% of our interactions are online-only. Yes, I've painted a silly number of minis this year for Warhammer and other minis games, in the vain hope that someday the plague will end, and others may finally see them. Yes, I'm going to show them off. Scroll down.

My current schedule of game projects looks like:

Running a Swords & Wizardry Campaign on Tuesdays
Running a 5th Ed. Dungeons & Dragons campaign on Thursdays
Playing in three different 5th Ed. Dungeons & Dragons campaigns on dates TBD.
All via Roll20 + Discord, naturally. Social distancing and being a responsible human being and all that.

Which is honestly more-than-enough to keep me entertained.

As the snows hit, and the hibernation instinct sets in once more, let's reflect on a solid year of gaming, yeah?



Saga: Age of Vikings. A game best played outdoors in the Fall, with plenty of Oktoberfest.









Some of my Frostgrave roster.


Our motley band of heroes from our Curse of the Pearl campaign (minus our warlock ofc)


The World Map from Curse of the Pearl.


Some Swords + Wizardry Treasures.


Mythic Battles Pantheon! I almost forgot. A perfect one-a-year draft game, imo!






And last but not least, some chunky polygons from Neverwinter Nights: Shadows of Undrentide, which vaguely resemble the elf and dwarf waifu tag team of my dreams, haha








Monday, September 28, 2020

Swords & Wizardry Links, Maps, and More

A collection of resources for my Tuesday night Swords & Wizardry campaign on Roll20.

SWORDS AND WIZARDRY SRD
https://www.d20swsrd.com/

THE S&W COMPANION [extra classes and additional rules]
http://swcompanion.wikidot.com/resources

PRINCIPIA APOCRYPHA [old-school game theory]
https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view

CALENDAR [restore .json file to keep track]
https://donjon.bin.sh/fantasy/calendar/


Map of the Continent of Old Pendene, circa 5586

Ulver (1 hex = 16 miles)

Hellmarsh Environs (1 hex = 1 mile)

Old Pendene compared to North America. Ulver is roughly the same area as Delaware.


DUNGEONS EXPLORED

Quest for the Murder Sword [OPDC 2018, Johan Nohr]
The Pit of Poison [https://donjon.bin.sh/m20/dungeon/]
Hellmarsh Monastery [OPDC 2012, Andrés Cuesta]
The Abandoned Bastion [Rappan Athuk by Frog God Games]
The Temple of Blood and Wine [OPDC 2014, Aljoscha Krawulsky]
Mount Zorgoth [OPDC 2018, Nate Treme]