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THE PLAYERS
I am Eli
Julian is Deadeye Duncan
Willie’s out this session, but he’s Gorman normally
Reuben joins us and takes over playing Rue
Scaddy is the DM
session 4
Scene one, the campfire. We’re
up a family of NPCs from town (a man, a woman, and a child). Everyone else has
headed east-ish, but we’re sure that the next town’s the best way to go.
Nothing happens overnight. It’s pretty peaceful. Probably the most dangerous
things out here are feeders, or big lizards (it’s the wrong season for that
really) or other people.
We ride off towards the next
town over. Neither Eli nor Deadeye have any memory of the place. It’s only been
there about six months or so. Most of the folks here used to be at a different
dig site, half a day west of here, give-or-take.
In town, there are a pair of
drinking establishments, a couple of scavengers, and a collection of hovels,
rocks, tarps, plastics, and walls. Doctor’s office, too.
There are two horses piled high
with trade goods. There’s a woman sitting in front of the horses with several
large boxes and a plank of plastic. Her name is Amya, and she’s a traveler and
a trader.
She’s got a few pieces of tech
for trade; there are a bunch of things on the horses, also. Deadeye Duncan
makes a beautiful introduction for us:
Deadeye—Y’know, lass,
fifty’s the new forty. Which means I’m forty six and three, honey.
We haggle with her for a time,
and after a couple castings of detect
tech and detect radiation, we
settle on a solar charger for our power packs, and trade away our street
sweeper for it.
WE TRADED AWAY AND WE RECIEVED
Corona laser rifle Crab Venom x10
w/Pre-Burn Medical Injector
Azmuth laser rifle Solar Charger
Second Skin x2 Changes of
clothes for Duncan and Eli,
and a few small knick knacks
Deadeye—If you can’t help
me find a type two power pack, maybe you can help me find out what you’re doing
later tonight.
This line gets him tazed.
Duncan rolls around in the dirt like a turtle for a bit, but we still manage to close out
negotiations amiably and proceed to hit the town.
Duncan declares that every
rest stop needs a bar fight. We stroll into the bar and we meet Jinx, and he
tells us that a couple of Simplification street preacher folks were in here a
few days ago, but he hasn’t realized that the other town got taken out by
Simplification folks. He’s taken aback. Duncan tells him all about our fight
with the simplification; Jinx says the Simplification hit a couple other towns,
too, recently, but it was nothing so exaggerated as what happened to the other town.
Kess is passed out in the
corner after fifteen minutes of hard drinking. Rue and Sunday go exploring the
town; Sunday goes to see the doctor and inquires about his services and expertise.
Duncan tells Jinx all about
the fusion bomb that went off, which, of course, Eli denies. Eli’s really
wondering about how he’s going to strike back at the Simplification with this
crew. Duncan’s dying for a fight, and neither Sunday nor Rue are really sure
what we should do next, despite their know-how and their skill sets. Gorman’s
an amnesiac. And Duncan, while a legendary fighter, is more intent on drinking
and fighting than he is on grandiose tales of revenge. What to do, what to do…
Rue gives Sunday’s armor a
buff, too, while they’re all hangin’ out that evening. Just a neat little thing
she does. Y’know. Magic. Or tech. Or both. Anime stuff.
Digby and Xaiden are two dudes
in the bar that Deadeye challenges to a game of cards. Amazingly, Deadeye wins.
We drink for free. We start to talk about the Simplification and, well, Eli
gives a pretty dang inspiring speech. It gets the townsfolk roused to action.
Of course, we’re not quite sure yet what that action should be, but it’s
definitely military, and it’s gotta happen soon.
There’s a real sentiment – the
Simplification needs to be defeated! There’s a vehicle out there, in the town. We
can probably use that. Lyric is a knife fighter, and he’s already killed a red-cloak.
Nice to know. The mechanic and his brother would both be good in a fight. We’ve
got horses, too. And laser rifles. We brainstorm a scenario where we leave a
bunch of caltrops in the grass, and then bait the Simps into following us and
cutting up their feet while we pick ‘em off with laser rifles.
Eli consults Haley about
battlegrounds, and it turns out there are a few decently shaped flat plains
nearby. Covered in grass, no less. Interesting…
The next morning. Kess is
super hung over. Deadeye makes sure to encourage him with lots of loud noises. To
escape Deadeye, he heads to the edge of town with his plane, and does a little
scouting maneuver…
And discovers we’ve all got
about ten minutes before fifty Simplification soldiers crest the hill and sack
the town. Fuck.
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